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AnonyMouse
29.05.2021 14:49:48

Sometimes the eye is very visually distinct. Bizarre irises or unusual pupils mark the individual. Working on the principle of the eyes being the window to the soul, these Technicolor Eyes can be a small but direct method of demonstrating the fact that an otherwise normal-looking individual is at least partially cybernetic. In the case of prosthetic eyes they also work as a scar signifier. Since the eyes are taken as so much more personal they can be a much smaller effect for greater emotional impact. And, of course, it can also show how evil a person is. here


andika
08.05.2021 22:38:46

Normally the eye is some kind of upgrade or super sense. It may have a superzoom, infrared or perhaps digitised vision. This is quite common with the Cyborg hero whose powers are his cybernetic upgrades. In First Person Shooters and other games controlled in first-person perspective, cybernetic eyes may be the reason you see the usual Video Game Interface Elements.


Alex
12.05.2021 19:38:21

It can also be a prosthetic replacement for lost eyes. These are commonly found in stories set in the far future with widely available technology. In reality, artificial sight technology is already pretty advanced, so as writers catch up with science we should be seeing crude-but-workable Electronic Eyes in about 20 Minutes into the Future. more


isabelbonaguidi
21.06.2021 22:49:38

If only one eye is cybernetic, it is a form of Eyepatch of Power. If it can send images to its owner while detached, it functions as an Eye Spy.


caulinda87
10.06.2021 15:40:41

Eyes made from electronics. Prevalent in cyberpunk and post-cyberpunk works, occasionally crops up in Sci-Fi works that don't focus as much on transhumanism. [links]


asdf
23.06.2021 23:48:23

As previously mentioned, I’ll often agree a set of hand signals with my new partner right up front. This allows me to deliver the play-by-play side of things in the best way I know how. I’ll often give my partner a few hand signals for things like “don’t talk” or “talk more” as well as showing them what that looks like before we go on air. Most are common sense in any case, but it doesn’t do any harm to know them up front.


Giovanny
21.05.2021 10:05:42

Once you have the basics done, the aim of opening the show or segment should always be to guide the viewer as smoothly as possible through what’s going to come next as well as later on. Essentially, you’re setting up the show for the viewer so they know what to expect. You could do this in many ways, but one of the best I’ve found is through funneling - in other words, you start as wide as possible on the event itself with the ultimate goal being to get to the first match or the next match of the segment. more


tddk
03.06.2021 17:45:27

There’s nothing worse than introducing an amazing piece of content with a drab throw, so pick out a piece in the video that allows you to pull it into your throw. It could be a phrase from a player or it could just be a simple explanation of what the video contains. Again, it sets the viewer’s expectations and makes them more likely to continue watching, especially if you’re headed into a commercial break. [links]


tannerped
03.05.2021 3:01:39

If you work on your own, it’s relatively simple to choose when to do this. After a round in Counter-Strike, after a big fight in StarCraft when both players return to base, after a big teamfight in Dota or League of Legends are all good times to insert some dead air. It calms the commentary down, resets everything and allows you to come back in with something else.


leopoldo78fa
10.06.2021 3:22:44

I also avoid using the words ‘advert’ or ‘commercial’, although I have heard others use these in esports broadcasting. You won’t often hear them in professional TV sports broadcasting, however, and I think they are best avoided. [links]


btchris
14.05.2021 8:22:57

If the host throws to you during your introduction with a question, answer the question when the hand off comes or at least acknowledge it. If, on the other hand, they have formally introduced you, there is no need to acknowledge them, and if you do it all the time it will soon get repetitive. The most common ‘take’ from a ‘throw’ is “Thanks, [NAME]”, but it doesn’t need to be. more


tunixman
20.05.2021 7:59:26

In the lore, the Dragoons of old can no longer be created, the shrine dedicated to their construction lost with the fall of Aiur. The Dragoons that survived have been adapted into Immortals, anti-armor walkers with hardened shields that resist heavy-hitting blows. more


blurden
08.06.2021 8:43:47

Fast-moving air skirmish units, they can't attack ground units but don't need to—their Graviton Beam lets them bring ground units up to their level instead. [links]


qqi456
27.05.2021 12:05:48

A new unit in Legacy of the Void, they can fire orbs of pure energy that explode in a blast of psionic power. here


EconomyBuilder
03.06.2021 5:50:04

The Protoss aircraft and the backbone of their fleet, they launch anti-matter missiles at aerial foes and photon blasters at ground targes. [links]


Broggly
09.05.2021 16:44:34

During an IEM there was an interaction between RedEye and a local that almost ended in a fight:


dianamonte03
30.04.2021 10:43:31

Mr. RedEye is an incredible person who has been supporting competitive gaming for almost 2 decades and any joke or satiric remark on this page is delivered in a friendly nature.


reQunix
24.04.2021 0:24:57

Each week we’re trying to find a relevant meme that was born or suddenly regained popularity. It’s kind of hard to pinpoint the best meme of this week, not because nothing’s been going on, but because we had a roller-coaster of events across different communities that don’t overlap very strongly.


hughbarnard
16.06.2021 8:23:57

u/TheKillerJester and Dota 2 community are getting over 7.20 patch.