PDA

See full version: Exploration; Movement


paulkeogh
06.06.2021 5:52:04

Bright light is created by direct sunlight, as well as by spells such as daylight. [links]


florencte24
04.06.2021 16:35:51

Dwarves and half-orcs have darkvision, but the other races presented in Races need light to see by. See Table: Light Sources and Illumination for the radius that a light source illuminates and how long it lasts. The increased entry indicates an area outside the lit radius in which the light level is increased by one step (from darkness to dim light, for example). [links]


allyson8286
08.06.2021 22:55:20

In an area of dim light, a character can see somewhat. Creatures within this area have concealment (20% miss chance in combat) from those without darkvision or the ability to see in darkness. A creature within an area of dim light can make a Stealth check to conceal itself. Areas of dim light include outside at night with a moon in the sky, bright starlight, and the area between 20 and 40 feet from a torch. [links]


Giovanny
17.06.2021 23:33:47

Vulnerability to Certain Attacks: Certain attacks are especially successful against some objects. In such cases, attacks deal double their normal damage and may ignore the object’s hardness.


nandu661
13.05.2021 12:34:07

Reconnaissance via Flight A character who spends at least 30 minutes flying above the region and then succeeds at a DC 20 Perception check spots landmarks and gets the lay of the land. more


Pieter Wuille
06.06.2021 5:52:04

Abbreviations:
BR = Borg Resurgance
MoD = Mirror of Discovery
ViL = Victory is Life here


jescro
04.06.2021 16:35:51

Crossfaction:


Koon
08.06.2021 22:55:20

Some build suggestions are including low budget builds.
Click here to see, where they are included!


blueconnect
17.06.2021 23:33:47

Most builds are based on a tactical captain,
but they would be build in the same way for the other careers. Don’t miss our constantly maintained post for several build types like Support Ships, Science Ships, Cannon Ships, and Beam Ship. You will always get our latest suggestions there.


diggler
13.05.2021 12:34:07

Disclaimer:
Some of the traits/ships might not be available on PS4 and XBox One, but the builds should work there too!


lakshmi
02.06.2021 15:04:05

The following rules for harvesting trophies from creatures and monsters should augment the classic method of dispersing treasure and rewards, but they are not intended to increase the expected wealth by level at your table. If you use this system for trophies, you should make sure to reduce the amount of other treasure and rewards by an equal amount to the harvested components.


AbbР№BenoРѕt
03.06.2021 13:29:57

At their most basic, trophies function as art objects. Whether an adventurer seeks to mount a dragon’s head on the wall of his home, craft a necklace from a claw harvested from every beast he has slain, or simply make new arrows from the teeth of a fallen foe, the process is much the same—the valuable commodity must first be harvested from the creature. more


Kir
21.06.2021 6:50:25

Affinities A rakshasa’s eyes can be used in the creation of any magic item that has detect thoughts as a requirement.


boombox
01.05.2021 5:23:56

The heart of any adventure is its encounters. An encounter is any event that puts a specific problem before the PCs that they must solve. Most encounters present combat with monsters or hostile NPCs, but there are many other types—a trapped corridor, a political interaction with a suspicious king, a dangerous passage over a rickety rope bridge, an awkward argument with a friendly NPC who suspects a PC has betrayed him, or anything that adds drama to the game. Brain-teasing puzzles, roleplaying challenges, and skill checks are all classic methods for resolving encounters, but the most complex encounters to build are the most common ones—combat encounters. here


dbc
27.05.2021 7:12:14

Non-magical Treasures: This expansive category includes jewelry, fine clothing, trade goods, alchemical items, masterwork objects, and more. Unlike gemstones, many of these objects have set values, but you can always increase an object’s value by having it be bejeweled or of particularly fine craftsmanship. This increase in cost doesn’t grant additional abilities—a gem-encrusted masterwork cold iron scimitar worth 40,000 gp functions the same as a typical masterwork cold iron scimitar worth the base price of 330 gp. Listed below are numerous examples of several types of nonmagical treasures, along with typical values. [links]


l0v3m32df
15.06.2021 7:33:23

The reason sailing ships win over rowed ships is less crew = more cargo. Or in the case of war ships, more weapons. The trireme couldn't spend weeks on end at sea because it required too much cargo to feed 170 rowers plus the handful of marines (usually no more than 20.)


satamusic
09.06.2021 19:13:25

Points to consider if you homerule ships. A galley, like a trireme would hold approximately 170 rowers. They are designed long and slender. Experiments building copies of historical ships have shown that 170 rowers (made up of 20th century researchers) could get these boats to 11 knots fairly consistently. The problem is sustaining that speed. Their sustained speed was much lower because a the crew had to be able to rest on a rotating basis. There was no room for spare crew. But 11 knots with many tons behind it at the battering ram was a lot of momentum. [links]


endian
30.05.2021 17:53:58


*Unless you use a galleass, but that's a different vessel entirely and is not nearly as fast or maneuverable as a regular galley. here


elody69
10.06.2021 7:29:57

I have yet to find good published sea travel rules and homerule it all off historical sources. Mostly because the published material is really trying to avoid dealing with wind conditions, currents by just averaging them into system which creates some funny results.
[links]


brightside
27.05.2021 1:03:15


*Unless you use a galleass, but that's a different vessel entirely and is not nearly as fast or maneuverable as a regular galley. here


bitcoin2
22.05.2021 11:30:51

Holy crap�"40 Large direct-fire siege weapons" on the broadside of a galley? You can't put anything larger than a swivel gun on those positions*, for both reasons of low stability along that axis and the fact that you need to put the oarsmen there.
more